![]() Since I don't have any experience with physical damage, is the damage formula for strafeĭamage = BaseDamage * 75% * (100% + BonusDamage%)ĭamage = BaseDamage * (75% + BonusDamage%) I think the server-start-function and server-go-function choose how the damage is calculated and where the values are taken from (in this case it's calc2). You can use calc2 to increase the damage. Param 1 & 2 is used inside of column calc2: Param 1 and Param 2 can increase the damage. Skills.txt File: Go to the parameter columns. ![]() Is any other field required for a skill that didnt previously have a synergy ? Maybe a function that checks for synergiesĮdit : I noticed that for most Physical skills ( like paladin zeal or barbarian double swing ) the field DmgSymperCalc isnt used for synergies but rather they use an additionnal calc in the calc1-4 fields probably because the base skill also adds damage, which is not the case with strafe.ĭmgSymPerCalc: This field controls the synergy bonus (a percentage) added to the physical damage done by the skill ( this does not influence physical damage passed over by SrcDamage). Neither on the character sheet or when used on monsters. I tried to add synergy damage to Strafe for every point in multiple shot by putting (skill('Multiple Shot'.blvl)) * par8 and set par8 to 500 ( for testing puposes ) but this shows no results in the game, Thanks to everyone for contributing on this post ! I made this a quite some time ago because I knew I would use the information at some point but didnt get to it until now.įrom what I understand the field EDmgSymPerCalc is used to add syngery damage to elemental/magic skills and DmgSymPerCalc is used to add synergy damage to physical skills.
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